# Find Dev Resources > A curated directory of 554 resources for building games on Roblox: official docs, Luau tooling, libraries, tutorials, and communities. Independent; not affiliated with, endorsed by, or sponsored by Roblox Corporation. Live site: https://finddevresources.deed.page/ Machine-readable data: https://finddevresources.deed.page/resources.json (JSON array of objects with keys: name, category, type, url, why). Types: `tutorial/docs`, `library`, `tool`, `plugin`, `asset`, `marketplace`, `community`. All text is English. Last updated: 2026-10-28. Formerly published as "Best Roblox Dev Tools" (best-roblox-dev-tools.deed.page). ## Official docs - [Roblox Creator Docs (Creator Hub)](https://create.roblox.com/docs): The official starting point for Studio, scripting, publishing, and monetization. (type: tutorial/docs) - [Engine API Reference](https://create.roblox.com/docs/reference/engine): Reference for every engine class, service, event, and property. (type: tutorial/docs) - [Official tutorials](https://create.roblox.com/docs/tutorials): Step-by-step learning paths, from your first game to advanced systems. (type: tutorial/docs) - [Open Cloud APIs](https://create.roblox.com/docs/cloud): Automate publishing, DataStores, and assets from your own tooling or CI. (type: tutorial/docs) - [Analytics docs](https://create.roblox.com/docs/production/analytics): Measure retention, monetization, and funnels to steer your game. (type: tutorial/docs) - [Creator Docs on GitHub](https://github.com/Roblox/creator-docs): Open-source source of the docs: track changes and contribute. (type: tutorial/docs) - [Luau (official site)](https://luau.org): Docs for Roblox's scripting language, covering type checking and performance. (type: tutorial/docs) - [Scripting overview](https://create.roblox.com/docs/scripting): Core scripting concepts: scripts, modules, events, and the client-server model. (type: tutorial/docs) - [Luau guide (Creator Docs)](https://create.roblox.com/docs/luau): Roblox's own guide to Luau types, tables, functions, and idioms. (type: tutorial/docs) - [Studio overview](https://create.roblox.com/docs/studio): Tour of every Studio window, tool, and setting. (type: tutorial/docs) - [Parts and building](https://create.roblox.com/docs/parts): Build with parts, CSG, meshes, and materials. (type: tutorial/docs) - [User interface docs](https://create.roblox.com/docs/ui): Screen, surface, and billboard UI, layouts, and responsive design. (type: tutorial/docs) - [Animation docs](https://create.roblox.com/docs/animation): Animation Editor, rigs, IK, and playing animations from code. (type: tutorial/docs) - [Audio docs](https://create.roblox.com/docs/audio): Audio assets, the new audio API, and spatial sound. (type: tutorial/docs) - [Particle emitters](https://create.roblox.com/docs/effects/particle-emitters): Create fire, smoke, sparks, and magic effects. (type: tutorial/docs) - [Lighting docs](https://create.roblox.com/docs/environment/lighting): Lighting technologies, atmosphere, and post-processing. (type: tutorial/docs) - [Terrain docs](https://create.roblox.com/docs/parts/terrain): Generate, sculpt, and paint smooth terrain. (type: tutorial/docs) - [Data stores](https://create.roblox.com/docs/cloud-services/data-stores): Persist player data safely with DataStoreService. (type: tutorial/docs) - [Memory stores](https://create.roblox.com/docs/cloud-services/memory-stores): Low-latency cross-server queues, sorted maps, and hash maps. (type: tutorial/docs) - [Cross-server messaging](https://create.roblox.com/docs/cloud-services/cross-server-messaging): MessagingService patterns for global events and announcements. (type: tutorial/docs) - [Teleporting between places](https://create.roblox.com/docs/projects/teleport): Move players between places and reserved servers. (type: tutorial/docs) - [Remote events and callbacks](https://create.roblox.com/docs/scripting/events/remote): How to communicate safely between server and client. (type: tutorial/docs) - [Security tactics and cheat mitigation](https://create.roblox.com/docs/scripting/security/security-tactics): Official guidance on validating remotes and stopping exploits. (type: tutorial/docs) - [Parallel Luau](https://create.roblox.com/docs/scripting/multithreading): Run code across multiple threads with Actors. (type: tutorial/docs) - [Performance optimization](https://create.roblox.com/docs/performance-optimization): Identify and fix CPU, memory, and network bottlenecks. (type: tutorial/docs) - [Monetization overview](https://create.roblox.com/docs/production/monetization): Every way to earn on Roblox, in one place. (type: tutorial/docs) - [Passes](https://create.roblox.com/docs/production/monetization/passes): Sell one-time perks and permanent upgrades. (type: tutorial/docs) - [Developer products](https://create.roblox.com/docs/production/monetization/developer-products): Sell consumables and repeatable purchases with ProcessReceipt. (type: tutorial/docs) - [Subscriptions](https://create.roblox.com/docs/production/monetization/subscriptions): Recurring revenue with experience subscriptions. (type: tutorial/docs) - [Price optimization](https://create.roblox.com/docs/production/monetization/price-optimization): Let Roblox test price points for your products. (type: tutorial/docs) - [Publishing experiences](https://create.roblox.com/docs/production/publishing/publish-experiences-and-places): Publish places and configure experience settings. (type: tutorial/docs) - [Localization](https://create.roblox.com/docs/production/localization): Translate your experience automatically and manually. (type: tutorial/docs) - [Ads Manager](https://create.roblox.com/docs/production/promotion/ads-manager): Run sponsored and search ad campaigns for your game. (type: tutorial/docs) - [Custom events (analytics)](https://create.roblox.com/docs/production/analytics/custom-events): Track any gameplay event you care about. (type: tutorial/docs) - [Open Cloud reference](https://create.roblox.com/docs/cloud/reference): REST API reference for Open Cloud endpoints. (type: tutorial/docs) - [Avatar docs](https://create.roblox.com/docs/avatar): Create, rig, and sell avatar items and bodies. (type: tutorial/docs) - [Art and 3D modeling](https://create.roblox.com/docs/art): Modeling, texturing, and importing art from Blender or Maya. (type: tutorial/docs) - [Characters](https://create.roblox.com/docs/characters): Character appearance, controllers, and humanoids. (type: tutorial/docs) - [Pathfinding](https://create.roblox.com/docs/characters/pathfinding): Move NPCs around obstacles with PathfindingService. (type: tutorial/docs) - [Instance streaming](https://create.roblox.com/docs/workspace/streaming): StreamingEnabled for big maps and mobile performance. (type: tutorial/docs) - [In-experience text chat](https://create.roblox.com/docs/chat/in-experience-text-chat): Customize TextChatService channels, commands, and bubbles. (type: tutorial/docs) - [Input and controls](https://create.roblox.com/docs/input): Cross-platform input for keyboard, gamepad, touch, and VR. (type: tutorial/docs) - [MicroProfiler](https://create.roblox.com/docs/performance-optimization/microprofiler): Frame-level profiling for advanced performance work. (type: tutorial/docs) - [Debugging](https://create.roblox.com/docs/studio/debugging): Breakpoints, watches, and the call stack in Studio. (type: tutorial/docs) - [Code samples](https://create.roblox.com/docs/samples): Searchable official code samples for common tasks. (type: tutorial/docs) - [Assistant](https://create.roblox.com/docs/assistant/guide): Roblox's built-in AI helper for scripting and building in Studio. (type: tutorial/docs) - [Experience templates](https://create.roblox.com/docs/resources/templates): Official starter places you can open and learn from. (type: tutorial/docs) - [Core curriculum](https://create.roblox.com/docs/tutorials/curriculums/core): Build, script, and publish your first full game. (type: tutorial/docs) - [Education hub](https://create.roblox.com/docs/education): Roblox for educators and structured classroom lessons. (type: tutorial/docs) - [Client-server runtime](https://create.roblox.com/docs/projects/client-server): How replication and the client-server boundary work. (type: tutorial/docs) - [Engagement-based design](https://create.roblox.com/docs/production/game-design): Official game design guides: onboarding, retention, and monetization design. (type: tutorial/docs) - [Creator Dashboard](https://create.roblox.com/dashboard/creations): Manage experiences, assets, analytics, and payouts. (type: tool) - [Roblox Creator Roadmap](https://create.roblox.com/roadmap): See what Roblox is building next for creators. (type: tutorial/docs) - [Roblox Status](https://status.roblox.com): Check outages before debugging your own code. (type: tool) - [Roblox Creator Hub YouTube](https://www.youtube.com/@RobloxCreatorHub): Official creator videos, RDC talks, and feature walkthroughs. (type: tutorial/docs) - [Roblox Developers on X](https://x.com/Roblox_Dev): Official creator news and feature announcements. (type: community) - [Luau GitHub](https://github.com/luau-lang/luau): Source of the Luau compiler, VM, and type checker. (type: tool) - [Luau RFCs](https://github.com/luau-lang/rfcs): Follow upcoming language features before they ship. (type: tutorial/docs) - [Roblox Lua Style Guide](https://roblox.github.io/lua-style-guide/): Roblox's internal style guide for consistent Luau. (type: tutorial/docs) - [Roblox Creator Terms of Use](https://en.help.roblox.com/hc/en-us/articles/115004647846): Know the rules before monetizing or publishing. (type: tutorial/docs) - [Roblox Community Standards](https://about.roblox.com/community-standards): What content is allowed in experiences. (type: tutorial/docs) - [Maturity & compliance questionnaire](https://create.roblox.com/docs/production/promotion/content-maturity): Get your content maturity label right for discovery. (type: tutorial/docs) ## Official updates - [DevForum Announcements](https://devforum.roblox.com/c/updates/announcements/36): Official release notes and platform changes. (type: community) - [DevForum: Updates category](https://devforum.roblox.com/c/updates/45): Parent hub for all official update posts. (type: tutorial/docs) - [DevForum: Release Notes category](https://devforum.roblox.com/c/updates/release-notes/62): Weekly engine release notes. (type: tutorial/docs) - [DevForum: Community events by Roblox staff](https://devforum.roblox.com/c/resources/roblox-staff/278): Staff-run resources and events. (type: tutorial/docs) - [Roblox Newsroom](https://corp.roblox.com/newsroom): Company announcements and RDC news. (type: tutorial/docs) ## Official open source - [Roblox on GitHub](https://github.com/Roblox): All of Roblox Corporation's public repositories. (type: community) - [React Luau](https://github.com/Roblox/react-luau): Roblox's official React 17 port used by the Roblox app itself. (type: library) - [Rodux](https://github.com/Roblox/rodux): Redux-style predictable state management for Luau. (type: library) - [Roact-Rodux](https://github.com/Roblox/roact-rodux): Connect Rodux stores to Roact/React components. (type: library) - [Jest Roblox](https://github.com/Roblox/jest-roblox): Official Jest-style test runner for Luau. (type: tool) - [Foreman](https://github.com/Roblox/foreman): Roblox's toolchain manager for CLI tools. (type: tool) - [Tarmac](https://github.com/Roblox/tarmac): Upload and reference image assets from your repo. (type: tool) - [Roblox Blender plugin](https://github.com/Roblox/roblox-blender-plugin): Upload assets straight from Blender via Open Cloud. (type: tool) - [Studio MCP server](https://github.com/Roblox/studio-rust-mcp-server): Connect AI assistants to Roblox Studio via MCP. (Archived, still widely referenced.) (type: tool) - [Studio agent plugin](https://github.com/Roblox/roblox-studio-agent-plugin): Official plugin that lets AI coding agents work inside Studio. (type: tool) - [Avatar templates](https://github.com/Roblox/avatar): Official avatar body and clothing templates. (type: asset) - [Gear source](https://github.com/Roblox/gear): Source for classic Roblox gear: great tool examples. (type: asset) - [Signals](https://github.com/Roblox/signals): Roblox's declarative reactive state library. (type: library) - [Dash](https://github.com/Roblox/dash): Core Luau utility functions used inside Roblox. (type: library) - [js-to-lua](https://github.com/Roblox/js-to-lua): Convert JavaScript/TypeScript code to Luau. (type: tool) - [rocale-cli](https://github.com/Roblox/rocale-cli): Build, upload, and run projects against Open Cloud Luau Execution. (type: tool) - [Cube (3D foundation model)](https://github.com/Roblox/cube): Roblox's open 3D generation model research. (type: tool) - [Sentinel](https://github.com/Roblox/Sentinel): Roblox's open safety toolkit for detecting harmful text patterns. (type: tool) - [TestEZ (archived)](https://github.com/Roblox/testez): Classic BDD test framework still used by many libraries. (Archived, still widely referenced.) (type: tool) - [Roact (archived)](https://github.com/Roblox/roact): Original declarative UI library; know it to read older code. (Archived, still widely referenced.) (type: library) - [Open Game Eval](https://github.com/Roblox/open-game-eval): Roblox's open benchmark for evaluating AI on game-dev tasks. (type: tool) ## Marketplaces (BuiltByBit & peers) - [BuiltByBit: Roblox resources hub](https://builtbybit.com/resources/roblox/): The largest independent Roblox asset marketplace: game setups, scripts, maps, UI, VFX, and audio, free and paid. (type: marketplace) - [Creator Store](https://create.roblox.com/store): Official marketplace for models, plugins, audio, and meshes. (type: tool) - [BuiltByBit: free Roblox resources](https://builtbybit.com/resources/roblox/scripts/free/): Free scripts and systems you can drop into a prototype. (type: marketplace) - [BuiltByBit: Roblox scripts](https://builtbybit.com/resources/roblox/scripts/): Ready-made combat, pet, robbery, and admin systems. (type: marketplace) - [BuiltByBit: game setups](https://builtbybit.com/resources/roblox/game-setups/): Complete game templates to learn from or launch. (type: marketplace) - [BuiltByBit: maps](https://builtbybit.com/resources/roblox/maps/): Fully built maps: cities, arenas, milsim, and stylized worlds. (type: marketplace) - [BuiltByBit: models](https://builtbybit.com/resources/roblox/models/): Model packs: nature, pets, props, and buildings. (type: marketplace) - [BuiltByBit: vehicles](https://builtbybit.com/resources/roblox/vehicles/): Cars, boats, aircraft, and emergency vehicles. (type: marketplace) - [BuiltByBit: weapons](https://builtbybit.com/resources/roblox/weapons/): Scripted guns, melee weapons, and weapon packs. (type: marketplace) - [BuiltByBit: clothing & morphs](https://builtbybit.com/resources/roblox/clothing/): Uniforms, accessories, and morphs for roleplay groups. (type: marketplace) - [BuiltByBit: graphics & UI](https://builtbybit.com/resources/categories/roblox-graphics-ui.61/): UI packs, icons, and HUD templates. (type: marketplace) - [BuiltByBit: animations & VFX](https://builtbybit.com/resources/roblox/animations-vfx/): Combat VFX, ability packs, and animation sets. (type: marketplace) - [BuiltByBit: audio](https://builtbybit.com/resources/roblox/audio/): SFX packs and music for Roblox games. (type: marketplace) - [Free Icon Pack (gvesster)](https://builtbybit.com/resources/free-icon-pack.54420/): Hugely popular free icon set for simulators and tycoons. (type: asset) - [Roblox SFX Megapack](https://builtbybit.com/resources/roblox-sfx-megapack.102645/): Free, ready-to-use sound effect collection. (type: asset) - [100+ Combat VFX Asset Pack](https://builtbybit.com/resources/100-combat-vfx-asset-pack.115026/): Top-rated pack of hit, parry, and dash effects. (type: asset) - [Free Advanced Emote Wheel](https://builtbybit.com/resources/free-advanced-emote-wheel.96663/): Free radial emote menu system. (type: asset) - [Free Zone/Region Indicator](https://builtbybit.com/resources/free-zone-region-indicator.83011/): Free area-name popup when players enter zones. (type: asset) - [Free RNG Rolling System](https://builtbybit.com/resources/free-rng-rolling-system.69747/): Free RNG/aura rolling system template. (type: asset) - [Free Realistic Water Boat System](https://builtbybit.com/resources/free-realistic-water-boat-system.69658/): Free buoyant boat system. (type: asset) - [Tower Defense UI](https://builtbybit.com/resources/tower-defense-ui.58820/): UI kit for tower defense games. (type: asset) - [Free Starter Cool UI](https://builtbybit.com/resources/free-starter-cool-ui.124739/): Free starter UI pack. (type: asset) - [gvesster on itch.io](https://gvesster.itch.io/free-icon-pack): The same free icon pack, mirrored on itch.io. (type: asset) - [itch.io: Roblox-tagged assets](https://itch.io/game-assets/tag-roblox): Indie asset packs made for or compatible with Roblox. (type: marketplace) - [itch.io: free game assets](https://itch.io/game-assets/free): Huge pool of free 2D, 3D, and audio assets. (type: marketplace) - [Creator Store: plugins](https://create.roblox.com/store/plugins): Official store for Studio plugins. (type: asset) - [Creator Store: models](https://create.roblox.com/store/models): Official store for models; vet scripts in free models. (type: asset) - [Creator Store: audio](https://create.roblox.com/store/audio): Licensed music and sound effects cleared for Roblox use. (type: asset) - [Creator Store: fonts](https://create.roblox.com/store/fonts): Fonts available to TextLabels. (type: asset) - [Selling on the Creator Store](https://create.roblox.com/docs/production/sell-on-creator-store): How to sell your own plugins and models for USD. (type: tutorial/docs) - [Sketchfab: Roblox tag](https://sketchfab.com/tags/roblox): 3D models tagged for Roblox; check licenses. (type: marketplace) ## Studio plugins - [Moon Animator 2](https://create.roblox.com/store/asset/4725618216): The most popular advanced animation editor: keyframes, easing, cameras, and more. (type: plugin) - [Building Tools by F3X](https://create.roblox.com/store/asset/144950355): Fast, precise building tools loved by builders for a decade. (type: plugin) - [Eclipse Animator](https://create.roblox.com/store/asset/86116556258301): Free, highly rated animation editor with a modern workflow. (type: plugin) - [Archimedes](https://create.roblox.com/store/asset/144938633): Build smooth arcs and circles from parts in one click. (type: plugin) - [Part to Terrain](https://create.roblox.com/store/asset/261634767): Convert parts into smooth terrain for natural maps. (type: plugin) - [RigEdit Lite](https://create.roblox.com/store/asset/1274343708): Create and edit animation rigs and Motor6D joints. (type: plugin) - [Rig Editor](https://create.roblox.com/store/asset/2908380847): Create custom rigs by editing joints and bones visually. (type: plugin) - [AutoScale Lite](https://create.roblox.com/store/asset/1496745047): Convert UI to Scale and add aspect-ratio constraints for every screen. (type: plugin) - [Stravant GapFill & Extrude](https://create.roblox.com/store/asset/165687726): Fill gaps between edges and extrude surfaces cleanly. (type: plugin) - [Stravant ResizeAlign](https://create.roblox.com/store/asset/165534573): Align part faces precisely by resizing to meet each other. (type: plugin) - [Stravant Model Reflect](https://create.roblox.com/store/asset/217792838): Mirror models across a plane for symmetrical builds. (type: plugin) - [Stravant Redupe](https://create.roblox.com/store/asset/73064993918325): Repeat-duplicate objects in geometric patterns: rings, grids, stairs. (type: plugin) - [Stravant Quick Stairs](https://create.roblox.com/store/asset/6917372104): Generate staircases between two points instantly. (type: plugin) - [Stravant MaterialFlip](https://create.roblox.com/store/asset/166951203): Rotate material grain direction on parts. (type: plugin) - [RBXMonkey (Blender animations)](https://create.roblox.com/store/asset/16708835782): Import Blender animations into Roblox for free. (type: plugin) - [Blender rig exporter/animation importer](https://create.roblox.com/store/asset/716953901): Export rigs to Blender and bring animations back. (type: plugin) - [Brushtool 2.1](https://create.roblox.com/store/asset/2268520847): Paint clones of trees, rocks, and props onto your map. (type: plugin) - [Avatar Importer](https://create.roblox.com/store/asset/1921957669): Import any Roblox avatar as a rig for cutscenes or NPCs. (type: plugin) - [Selection To Camera](https://create.roblox.com/store/asset/15142310521): Move the selection in front of the Studio camera. (type: plugin) - [Weld (Ozzypig)](https://create.roblox.com/store/asset/148570182): Weld parts and tools together quickly. (type: plugin) - [Tag Editor](https://create.roblox.com/store/asset/948084095): Visual editor for CollectionService tags. (type: plugin) - [Rojo plugin](https://create.roblox.com/store/asset/13916111004): Studio side of Rojo: sync your file system into Studio. (type: plugin) - [Reclass classic](https://create.roblox.com/store/asset/2867765019): Change an instance's class while keeping properties and children. (type: plugin) - [DataStore Editor (sleitnick)](https://create.roblox.com/store/asset/701506235): View and edit DataStore entries from Studio. (type: plugin) - [Color Adjust](https://create.roblox.com/store/asset/4519120204): Shift hue, saturation, and brightness on many parts at once. (type: plugin) - [VFX Suite](https://create.roblox.com/store/asset/14328968969): Better emit, preview, and tweak tools for ParticleEmitters. (type: plugin) - [VFX Editor](https://create.roblox.com/store/asset/18800449515): All-in-one tool for building visual effects. (type: plugin) - [Tabby importer](https://create.roblox.com/store/asset/14025724075): Import player outfits and marketplace items into Studio. (type: plugin) - [GUI Copilot](https://create.roblox.com/store/asset/12241164223): Quick bulk edits for GUI elements. (type: plugin) - [Simple Bezier Road Creator](https://create.roblox.com/store/asset/12003902090): Lay out curved roads with Bézier handles. (type: plugin) - [IK Rig Plugin](https://create.roblox.com/store/asset/71450312412201): Blender-style IK posing directly inside Studio. (type: plugin) - [Studio Tweaks](https://devforum.roblox.com/t/studio-tweaks-disable-selection-box-disable-ui-editor-anchor-new-parts-show-selection-faces-and-more/735827): Restyle Studio icons and themes. (type: plugin) - [AutoVehicle (vehicle rigging plugin)](https://devforum.roblox.com/t/autovehicle-automatic-vehicle-rigging-plugin/825198): Open AI-driven vehicle traffic. (type: plugin) ## Tools - [Rojo](https://rojo.space): Sync code between your editor and Studio with a Git-friendly workflow. (type: tool) - [Rokit](https://github.com/rojo-rbx/rokit): Toolchain manager that pins Rojo, Wally, Selene, and more per project. (type: tool) - [Wally](https://wally.run): Package manager for Roblox and Luau libraries. (type: tool) - [luau-lsp](https://github.com/JohnnyMorganz/luau-lsp): Language server with autocomplete and type checking for Luau. (type: tool) - [Selene](https://github.com/Kampfkarren/selene): Linter that catches bugs and bad patterns in Luau code. (type: tool) - [StyLua](https://github.com/JohnnyMorganz/StyLua): Automatic code formatter for a consistent team style. (type: tool) - [roblox-ts](https://roblox-ts.com): Write Roblox games in TypeScript, compiled to Luau. (type: tool) - [Lune](https://github.com/lune-org/lune): Standalone Luau runtime for scripts and build automation. (type: tool) - [Rojo on GitHub](https://github.com/rojo-rbx/rojo): Source, issues, and releases for Rojo. (type: tool) - [Rojo VS Code extension](https://github.com/rojo-rbx/vscode-rojo): Start and manage Rojo from VS Code. (type: tool) - [rbx-dom](https://github.com/rojo-rbx/rbx-dom): Rust libraries to read and write Roblox place and model files. (type: tool) - [Argon](https://github.com/argon-rbx/argon): Full-featured two-way sync tool and alternative to Rojo. (type: tool) - [Azul](https://github.com/Ransomwave/azul): Studio-first two-way sync between Studio and your editor. (type: tool) - [Lync](https://github.com/Iron-Stag-Games/Lync): Fast file sync tool with Lune-powered build scripts. (type: tool) - [Pesde](https://github.com/pesde-pkg/pesde): Luau package manager supporting Roblox, Lune, and more. (type: tool) - [Aftman](https://github.com/LPGhatguy/aftman): Earlier toolchain manager still found in many projects. (Archived, still widely referenced.) (type: tool) - [darklua](https://github.com/seaofvoices/darklua): Transform and bundle Luau code with rules (e.g. require paths). (type: tool) - [Moonwave](https://github.com/evaera/moonwave): Generate documentation websites from Luau doc comments. (type: tool) - [Mantle](https://github.com/blake-mealey/mantle): Infrastructure-as-code deployments for Roblox experiences. (type: tool) - [rbxcloud](https://github.com/Sleitnick/rbxcloud): CLI and Rust library for Open Cloud APIs. (type: tool) - [Asphalt](https://github.com/jackTabsCode/asphalt): Upload images and sounds from your repo and reference them in code. (type: tool) - [wally-package-types](https://github.com/JohnnyMorganz/wally-package-types): Fix type exports for Wally packages in luau-lsp. (type: tool) - [luau-lsp.nvim](https://github.com/lopi-py/luau-lsp.nvim): Best-in-class Luau support for Neovim. (type: tool) - [Lute](https://github.com/luau-lang/lute): Official standalone Luau runtime for general-purpose scripting. (type: tool) - [Zune](https://github.com/Scythe-Technology/zune): Fast standalone Luau runtime written in Zig. (type: tool) - [seal](https://github.com/seal-runtime/seal): Cross-platform Luau runtime for scripting and automation. (type: tool) - [rbxmk](https://github.com/Anaminus/rbxmk): Process and generate Roblox files from scripts. (type: tool) - [Roblox-File-Format (C#)](https://github.com/MaximumADHD/Roblox-File-Format): C# library for reading and writing Roblox files. (type: tool) - [Roblox Studio Mod Manager](https://github.com/MaximumADHD/Roblox-Studio-Mod-Manager): Custom Studio bootstrapper with FFlag and file overrides. (type: tool) - [Vinegar](https://github.com/vinegarhq/vinegar): Run Roblox Studio on Linux. (type: tool) - [Bloxstrap](https://github.com/bloxstraplabs/bloxstrap): Open-source Roblox launcher with extra settings and logs. (type: tool) - [OpenCloudTools](https://github.com/jlwitthuhn/OpenCloudTools): Desktop GUI for DataStores and MemoryStores via Open Cloud. (type: tool) - [Transparent Pixel Fix](https://github.com/Corecii/Transparent-Pixel-Fix): Remove black edges on scaled transparent images. (type: tool) - [roblox-ts types](https://github.com/roblox-ts/types): Typings for the whole Roblox API in TypeScript. (type: tool) - [roblox-cs](https://github.com/roblox-csharp/roblox-cs): C# to Luau transpiler for Roblox. (type: tool) - [Flipbook](https://github.com/flipbook-labs/flipbook): Storybook plugin to preview UI components in isolation. (type: tool) - [UI Labs](https://ui-labs-roblox.github.io/ui-labs-docs/): Storybook for Roblox UI: React, Fusion, Vide, and more. (type: tool) - [Hoarcekat](https://github.com/Kampfkarren/hoarcekat): Lightweight storybook for previewing Roact/React components. (type: tool) - [Codify](https://devforum.roblox.com/t/codify-convert-anything-to-luau-typescript-vide-fusion-react-rojo-and-more/473076): Convert instances into Luau, React, Fusion, or Rojo code. (type: tool) - [Roblox Studio MCP (community)](https://github.com/Chrrxs/robloxstudio-mcp): MCP server for AI-driven playtesting and debugging in Studio. (type: tool) - [rbxts project template (create-roblox-ts)](https://github.com/roblox-ts/create-roblox-ts): Scaffold new roblox-ts projects. (type: tool) - [Roblox API Dump (MaximumADHD)](https://github.com/MaximumADHD/Roblox-Client-Tracker): Tracks every client build and API change. (type: tool) - [Roblox Web APIs list](https://github.com/matthewdean/roblox-web-apis): Unofficial index of Roblox web API endpoints. (type: tool) ## Frameworks & architecture - [Knit](https://github.com/Sleitnick/Knit): Lightweight services/controllers framework many games start with. (Archived, still widely referenced.) (type: library) - [Nevermore Engine](https://github.com/Quenty/NevermoreEngine): Huge battle-tested collection of modules and a loader. (type: library) - [Flamework](https://github.com/rbxts-flamework/core): Decorator-based framework with dependency injection for roblox-ts. (type: library) - [Prvd 'M Wrong](https://github.com/welcomestohell/prvdmwrong): Type-safe provider framework with lifecycle hooks. (type: library) - [Matter](https://github.com/matter-ecs/matter): ECS with a great debugger and hot reloading. (type: library) - [ECR](https://github.com/centau/ecr): Sparse-set ECS optimized for Luau. (type: library) - [Planck](https://github.com/YetAnotherClown/planck): Agnostic ECS scheduler with phases and pipelines. (type: library) - [Replecs](https://github.com/PepeElToro41/replecs): Fine-grained replication for jecs worlds. (type: library) - [ecs-lua](https://github.com/nidorx/ecs-lua): Fast, easy ECS engine for Lua and Roblox. (type: library) - [Charm](https://github.com/littensy/charm): Atomic state management with selectors and sync. (type: library) - [Reflex](https://github.com/littensy/reflex): All-in-one state container inspired by Redux Toolkit. (type: library) - [Lumine/CanaryEngine](https://devforum.roblox.com/t/lumin-framework-a-lightning-fast-efficient-framework/2189347): Lightweight framework with fast networking built in. (type: library) - [AeroGameFramework (archived)](https://github.com/Sleitnick/AeroGameFramework): Classic framework that inspired Knit; useful to read legacy code. (Archived, still widely referenced.) (type: library) - [WCS combat framework](https://devforum.roblox.com/t/25-wcs-a-combat-system-framework/2843521): Framework for skills, status effects, and movesets. (type: library) ## Libraries - [RbxUtil (Sleitnick)](https://github.com/Sleitnick/RbxUtil): Battle-tested modules: Signal, Trove, Component, TableUtil. (type: tool) - [Fusion](https://elttob.uk/Fusion/): Reactive UI library for complex interfaces. (type: tool) - [ProfileService](https://github.com/MadStudioRoblox/ProfileService): Robust player data with session locking. (type: tool) - [jecs](https://github.com/Ukendio/jecs): Fast ECS framework for games with lots of entities. (type: tool) - [Blink](https://github.com/1Axen/blink): Network IDL compiler for type-safe, efficient remotes. (type: tool) - [Promise (evaera)](https://github.com/evaera/roblox-lua-promise): The standard Promise implementation for async Luau. (type: library) - [Janitor](https://github.com/howmanysmall/Janitor): Clean up connections and instances to stop memory leaks. (type: library) - [GoodSignal](https://devforum.roblox.com/t/lua-signal-class-comparison-optimal-goodsignal-class/1387063): Benchmarked, widely copied signal class. (type: library) - [t (runtime typechecker)](https://github.com/osyrisrblx/t): Validate remote arguments and config at runtime. (type: library) - [Sift](https://github.com/cxmeel/sift): Immutable table utilities for Luau. (type: library) - [Typeforge](https://github.com/typeforge-luau/typeforge): Utility type functions for advanced Luau typing. (type: library) - [spr](https://github.com/fraktality/spr): Small, fast spring animation library. (type: library) - [msgpack-luau](https://github.com/cipharius/msgpack-luau): MessagePack binary serialization in pure Luau. (type: library) - [Base64 (Reselim)](https://github.com/Reselim/Base64): Fast Base64 encoding and decoding. (type: library) - [FormatNumber](https://devforum.roblox.com/t/311-formatnumber-a-module-for-formatting-numbers/527979): Abbreviate and localize numbers like 1.2K and 3.4M. (type: library) - [PartCache](https://devforum.roblox.com/t/partcache-for-all-your-quick-part-creation-needs/246641): Pool parts for bullets and effects instead of creating new ones. (type: library) - [BoatTween](https://devforum.roblox.com/t/boattween-module/540277): Tweens with more easing styles and controls than TweenService. (type: library) - [Tween+](https://devforum.roblox.com/t/v2-tween-advanced-performant-tweening/3599638): Advanced, performant tweening with more control. (type: library) - [Signal+](https://devforum.roblox.com/t/signal-super-fast-elegant-signals/3552231): Super fast, elegant signal implementation. (type: library) - [CanvasDraw](https://devforum.roblox.com/t/canvasdraw-a-fast-and-powerful-graphics-library-draw-pixels-lines-triangles-readmodify-image-data-and-much-more/1624633): Pixel-level drawing on EditableImage. (type: library) - [BehaviorTrees3 + visual editor](https://devforum.roblox.com/t/behaviortrees3-btrees-visual-editor-v30/836158): Behavior trees for NPC AI with a node editor. (type: library) - [SimplePath](https://github.com/ahmicy/simplepath): Simple, robust pathfinding wrapper for NPCs. (type: library) - [Fiu](https://github.com/rce-incorporated/Fiu): Luau bytecode interpreter written in Luau. (type: library) - [Zlib/Deflate compression](https://devforum.roblox.com/t/string-compression-zlibdeflate/755687): Compress strings before saving or sending. (type: library) - [RbxCameraShaker](https://github.com/Sleitnick/RbxCameraShaker): EZ Camera Shake ported to Roblox. (type: library) - [ZonePlus](https://github.com/1ForeverHD/ZonePlus): Detect players and parts entering and leaving zones. (type: library) - [QuickZone](https://github.com/LDGerrits/QuickZone): Physics-free spatial queries for very many zones. (type: library) - [Nature2D](https://github.com/jaipack17/Nature2D): 2D physics engine for UI elements. (type: library) - [Justice NPC system](https://devforum.roblox.com/t/justice-the-awesome-npc-system/1026927): Combat NPC AI example. (type: asset) - [Advanced inventory system (open source)](https://devforum.roblox.com/t/open-source-advanced-inventory-system/511932): Open-source inventory to adapt. (type: asset) ## UI - [Vide](https://github.com/centau/vide): Reactive Luau UI library with a tiny API. (type: library) - [Iris](https://github.com/SirMallard/Iris): Immediate-mode debug UI based on Dear ImGui. (type: library) - [React Lua (jsdotlua)](https://github.com/jsdotlua/react-lua): Community distribution of React for Roblox. (type: library) - [rbxts-react typings](https://github.com/littensy/rbxts-react): TypeScript definitions for React Lua. (type: library) - [pretty-react-hooks](https://github.com/littensy/pretty-react-hooks): Useful hooks for React on Roblox. (type: library) - [OnyxUI](https://github.com/loneka/onyx-ui): Customizable component library for Fusion. (type: library) - [PluginEssentials](https://github.com/mvyasu/PluginEssentials): Studio-styled Fusion components for plugins. (type: library) - [StudioComponents](https://github.com/sircfenner/StudioComponents): React versions of Studio's own widgets for plugins. (type: library) - [TopbarPlus](https://github.com/1ForeverHD/TopbarPlus): Build topbar icons with dropdowns, menus, and themes. (type: library) - [Satchel](https://github.com/ryanlua/satchel): Modern, customizable replacement for the default backpack. (type: library) - [Purse](https://github.com/ryanlua/purse): CoreGui-decoupled default backpack you can modify. (type: library) - [Charmed icons](https://github.com/littensy/charmed-icons): Icon theme for Roblox project files in your editor. (type: tool) - [Text+](https://devforum.roblox.com/t/text-custom-fonts-advanced-control/3521684): Custom fonts and per-character text control. (type: library) - [Screen3D](https://devforum.roblox.com/t/screen3d-a-3d-ui-framework-that-just-works/3273671): 3D UI framework that converts 2D UI to depth. (type: library) - [ezVisualz](https://devforum.roblox.com/t/ezvisualz-uigradient-and-uistroke-effects-made-easy/2470313): Easy UIGradient and UIStroke effects. (type: library) - [UIStrokeAdjuster](https://devforum.roblox.com/t/uistrokeadjuster-properly-scale-your-uistrokes/1889014): Scale UIStroke thickness with screen size. (type: library) - [Circular/Radial Progress](https://devforum.roblox.com/t/circularradial-progress/454443): Radial progress bars for cooldowns and timers. (type: library) - [SliderService](https://devforum.roblox.com/t/sliderservice-create-easy-and-functional-sliders/1597785): Functional sliders for settings menus. (type: library) - [UI Blur](https://devforum.roblox.com/t/ui-blur-automatic/2402850): Automatic frosted-glass blur behind UI. (type: library) - [rParticle](https://devforum.roblox.com/t/rparticle-the-light-weight-open-source-gui-particle-system/680038): Lightweight particle system for 2D UI. (type: library) - [Proximity Prompt Customizer](https://devforum.roblox.com/t/proximity-prompt-customizer/1663458): Restyle ProximityPrompts without rewriting them. (type: library) - [ViewportFrame Model Fitter](https://devforum.roblox.com/t/viewportframe-model-fitter/1345611): Frame any model perfectly in a ViewportFrame. (type: library) - [GridPack](https://devforum.roblox.com/t/gridpack-create-gridtetris-style-inventories/2891897): Grid/Tetris-style inventory UI. (type: library) - [Plum's minimap](https://devforum.roblox.com/t/plums-minimap-rotating-map-bordersnapping-blips-and-more/986298): Rotating minimap with border-snapping blips. (type: library) ## Networking - [Zap](https://github.com/red-blox/zap): IDL that generates fast, typed buffer networking code. (type: library) - [ByteNet](https://github.com/ffrostfall/ByteNet): Buffer-serialized networking with strict types. (type: library) - [RbxNet](https://github.com/roblox-aurora/rbx-net): Multi-language networking framework for Luau and TS. (type: library) - [Warp](https://github.com/imezx/warp): Very fast, lightweight networking library. (type: library) - [Packet](https://devforum.roblox.com/t/packet-networking-library/3573907): Modern networking library with buffer packing. (type: library) - [BridgeNet2](https://devforum.roblox.com/t/bridgenet2-v100-a-blazing-fast-networking-library-for-roblox/2189165): Blazing fast remote wrapper with batching. (type: library) - [Replica](https://devforum.roblox.com/t/replica-server-to-client-state-replication-module/3216980): Server-to-client state replication from the ProfileStore author. (type: library) - [ReplicaService](https://github.com/MadStudioRoblox/ReplicaService): Selective state replication, pairs well with ProfileService. (type: library) - [Chickynoid](https://devforum.roblox.com/t/chickynoid-server-authoritative-character-replacement/1660558): Server-authoritative character controller with rollback. (type: library) - [Chrono](https://devforum.roblox.com/t/chrono-drop-in-custom-physics-replication-library/3873294): Drop-in custom physics replication. (type: library) - [BetterReplication](https://devforum.roblox.com/t/betterreplication-vastly-improve-your-combat-experience-by-fighting-lag/3260027): Reduce perceived lag in combat games. (type: library) - [Packet Profiler](https://devforum.roblox.com/t/packet-profiler-easily-measure-all-of-your-remotes/1890924): Measure bandwidth for every remote. (type: plugin) - [How we reduced bandwidth 60x (Astro Force)](https://devforum.roblox.com/t/how-we-reduced-bandwidth-usage-by-60x-in-astro-force-roblox-rts/1202300): Real-world case study in network optimization. (type: tutorial/docs) - [RoSocket](https://github.com/RoSocket/rosocket): WebSocket support via a relay server. (type: library) ## Data - [ProfileStore](https://github.com/MadStudioRoblox/ProfileStore): Session-locked player data saving: successor to ProfileService. (type: library) - [Lyra](https://github.com/paradoxum-games/lyra): Player data with migrations, transactions, and validation. (type: library) - [Lapis](https://github.com/nezuo/lapis): DataStore abstraction with session locking and migrations. (type: library) - [DocumentService](https://github.com/anthony0br/DocumentService): Schema-based, session-locked datastore library. (type: library) - [DataKeep](https://github.com/noahrepublic/DataKeep): Promise-based auto-saving DataStore library. (type: library) - [Suphi's DataStore Module](https://devforum.roblox.com/t/suphis-datastore-module/2425597): Modern session-locked alternative to DataStore2. (type: library) - [DataStore2](https://kampfkarren.github.io/Roblox/): Classic caching DataStore wrapper; common in older games. (type: library) - [DataDelve](https://github.com/pinehappi/DataDelve): Free graphical DataStore editor. (type: tool) - [Free DataStore Editor](https://devforum.roblox.com/t/an-alternative-cheap-datastore-editor-plugin-thousands-of-installs-available-on-github/894063): Cheap open alternative for editing DataStores. (type: plugin) - [PlayFab Luau SDK](https://github.com/BrookenRecord/playfab-luau): Use PlayFab backend services from Luau. (type: library) - [Details on DataStoreService for advanced devs](https://devforum.roblox.com/t/details-on-datastoreservice-for-advanced-developers/175804): Deep dive into limits, throttling, and caching. (type: tutorial/docs) - [Stop using SetAsync() to save player data](https://devforum.roblox.com/t/stop-using-setasync-to-save-player-data/276457): Why UpdateAsync prevents data loss. (type: tutorial/docs) - [Saving data on server close](https://devforum.roblox.com/t/how-to-properly-save-player-data-in-data-stores-upon-server-close/313218): Use BindToClose correctly so data isn't lost. (type: tutorial/docs) ## Combat & physics - [FastCast](https://devforum.roblox.com/t/making-a-combat-game-with-ranged-weapons-fastcast-may-be-the-module-for-you/133474): Projectile physics and hit detection without physics replication. (type: library) - [FastCast2](https://devforum.roblox.com/t/fastcast2-an-improved-version-of-fastcast-with-parallel-scripting-more-extensions-and-statically-typed-a-powerful-modern-projectile-library/4093890): Parallel, typed successor to FastCast. (type: library) - [Raycast Hitbox](https://devforum.roblox.com/t/raycast-hitbox-401-for-all-your-melee-needs/374482): The go-to melee hit detection module. (type: library) - [ShapecastHitbox](https://devforum.roblox.com/t/shapecasthitbox-for-all-your-melee-needs-v025/3624241): Modern shapecast-based melee hitboxes. (type: library) - [ClientCast](https://devforum.roblox.com/t/v2-clientcast-a-client-based-hitbox-system/895217): Client-based hitboxes for responsive combat. (type: library) - [HitboxClass](https://devforum.roblox.com/t/hitboxclass-v11b-a-powerful-oop-based-hitbox-module/2790395): OOP hitbox module for spatial queries. (type: library) - [Wall stick / gravity controller](https://devforum.roblox.com/t/wall-stickgravity-controller/432598): Walk on walls and custom gravity. (type: library) - [Physics character controllers guide](https://devforum.roblox.com/t/how-to-actually-use-robloxs-physics-character-controllers/3092097): Use Roblox's new physics-based controllers. (type: tutorial/docs) - [R15 / Rthro ragdolls](https://devforum.roblox.com/t/r15-rthro-ragdolls/338580): Ragdolls for R15 and Rthro characters. (type: library) - [VoxBreaker](https://devforum.roblox.com/t/voxbreaker-an-oop-voxel-destruction-module/2935099): Voxel-based destruction for parts. (type: library) - [Part fracturing system](https://devforum.roblox.com/t/part-fracturing-system-v3/690547): Shatter parts on impact. (type: library) - [SmartBone 2](https://devforum.roblox.com/t/smartbone-2-simulated-physics-and-collision-solution-for-bones/2728928): Physics for bones: hair, capes, and tails. (type: library) - [Leg Controller (IK)](https://devforum.roblox.com/t/leg-controller-ik-included-a-quality-solution-to-leg-movement/2617356): Procedural leg IK for characters. (type: library) - [CCDIKController](https://devforum.roblox.com/t/ccdikcontroller-alternate-inverse-kinematics-method-for-motor6d-rigs/968275): CCD inverse kinematics for Motor6D rigs. (type: library) - [Over-the-shoulder camera](https://devforum.roblox.com/t/over-the-shoulder-camera-system/728481): Third-person OTS camera for shooters. (type: library) - [CameraService](https://devforum.roblox.com/t/cameraservice-a-new-camera-for-a-new-roblox/1988655): Customizable cross-platform camera system. (type: library) - [SmoothShiftLock](https://devforum.roblox.com/t/smoothshiftlock-module/2180708): Smooth, customizable shift lock. (type: library) - [EasyFirstPerson](https://devforum.roblox.com/t/easyfirstperson-drag-and-drop-first-person-view-models-updated-102026/1198782): Drag-and-drop first-person viewmodels. (type: library) - [Realism (Character-Realism)](https://github.com/MaximumADHD/Character-Realism): Head look and first-person body for immersion. (type: library) - [A-Chassis](https://github.com/lisphm/A-Chassis): The most-used open vehicle chassis on Roblox. (type: library) - [Nexus VR Character Model](https://github.com/TheNexusAvenger/Nexus-VR-Character-Model): Play as your full character in VR. (type: library) ## Animation & VFX - [Wind Shake](https://devforum.roblox.com/t/wind-shake-high-performance-wind-effect-for-leaves-and-foliage/1039806): High-performance wind for leaves and foliage. (type: library) - [Lightning Beams](https://devforum.roblox.com/t/effect-v11-lightning-beams-seamless-smooth-and-procedurally-animated-with-beam-like-properties/843534): Procedural animated lightning. (type: library) - [Lumina particles](https://devforum.roblox.com/t/update-020-lumina-a-custom-particle-system/2963557): Custom particle system beyond ParticleEmitter. (type: library) - [Blood Engine](https://devforum.roblox.com/t/blood-engine-a-droplet-emitter-system/2545682): Droplet and splatter emitter. (type: library) - [Collideable Particles FX](https://devforum.roblox.com/t/collideable-particles-fx-v402-cleanup/2279402): Particles that collide with the world. (type: library) - [Lens flare system](https://devforum.roblox.com/t/lens-flare-system-easily-usable-by-builders-or-scripters/4021857): Drop-in lens flares for sun and lights. (type: library) - [DistanceFade](https://devforum.roblox.com/t/distancefade-a-transparency-falloff-effect-for-your-games/3136828): Fade walls and barriers by distance. (type: library) - [SkinnedGrass](https://devforum.roblox.com/t/skinnedgrass-performant-interactive-foliage/3364812): Performant interactive grass. (type: library) - [3DSkybox](https://devforum.roblox.com/t/3dskybox-a-way-to-create-more-immersive-skyboxes-for-your-game/208760): Skyboxes with real 3D depth. (type: library) - [Rain module + plugin](https://devforum.roblox.com/t/rain-module-plugin/157190): Drop-in rain with splashes and sound. (type: library) - [Dynamic Weather Library](https://devforum.roblox.com/t/dynamic-weather-library-beta-10/1547614): Realistic weather simulation. (type: library) - [Yuruzuu's open source VFX](https://devforum.roblox.com/t/yuruzuus-open-source-vfx/1840021): Free anime-style VFX to learn from. (type: library) - [Moon2Cutscene](https://devforum.roblox.com/t/v2-moon2cutscene-play-moon-animator-2-files/3001411): Play Moon Animator camera files as cutscenes. (type: library) - [CutsceneService](https://devforum.roblox.com/t/cutsceneservice-smooth-cutscenes-using-b%C3%A9zier-curves/718571): Smooth Bézier camera cutscenes. (type: library) - [crunchyroll animation solver](https://github.com/ffrostfall/crunchyroll): Custom animation solver for advanced rigs. (type: library) - [R6 IK + FK Blender rig](https://devforum.roblox.com/t/r6-ik-fk-blender-rig-v25/3586405): Animate R6 characters in Blender with IK. (type: asset) - [LampLight global illumination](https://devforum.roblox.com/t/lamplight-global-illumination-for-roblox-new-v12/1837877): Fake GI for richer lighting. (type: library) - [Elttob Relight](https://devforum.roblox.com/t/elttob-relight-%E2%80%94-laser-fast-light-painting/2923482): Fast light painting in Studio. (type: plugin) - [Volumetric Clouds](https://devforum.roblox.com/t/volumetric-clouds-phase-2/1230617): Roblox's dynamic cloud system explained. (type: tutorial/docs) ## Admin & moderation - [Adonis](https://github.com/Epix-Incorporated/Adonis): Feature-rich admin and moderation system. (type: library) - [Kohl's Admin](https://github.com/kohls-admin/kohls-admin): Modern all-in-one experience management. (type: library) - [Cmdr](https://github.com/evaera/Cmdr): Type-safe, extensible developer command console. (type: library) - [Centurion](https://github.com/paradoxuum/centurion): Flexible command framework for roblox-ts and Luau. (type: library) - [Conch](https://github.com/alicesaidhi/conch): Developer console with its own scripting language. (type: library) - [Nexus Admin](https://github.com/TheNexusAvenger/Nexus-Admin): Admin system aimed at regular players. (type: library) - [Commander](https://devforum.roblox.com/t/commander-open-sourced-admin-panel/503290): Open-source admin panel with a clean UI. (type: library) - [Soft Shutdown script](https://devforum.roblox.com/t/soft-shutdown-script/47588): Move players to a new server when you update. (type: library) - [SoftShutdown2](https://devforum.roblox.com/t/softshutdown2-%E2%80%94-shutdown-all-servers-with-peace-of-mind/1156844): Updated soft shutdown with a smoother flow. (type: library) - [Form Embedder](https://devforum.roblox.com/t/form-embedder-an-impossibly-simple-way-to-add-a-google-form-to-your-experience/2183701): Collect player feedback via Google Forms. (type: library) - [Exe admin panel](https://devforum.roblox.com/t/exe-4-exe-5-the-most-stunning-admin-panel-yet/2873667): Open-source game example. (type: asset) ## Security - [Exploiting explained](https://devforum.roblox.com/t/exploiting-explained/170977): What exploiters can and can't do: start here. (type: tutorial/docs) - [Complete guide: how exploits work](https://devforum.roblox.com/t/a-complete-guide-how-exploits-work-how-to-best-prevent-them/767594): Prevention techniques with examples. (type: tutorial/docs) - [Anticheat methods](https://devforum.roblox.com/t/anticheat-methods/2662072): Catalog of server-side detection methods. (type: tutorial/docs) - [Securing your game: beginner guide](https://devforum.roblox.com/t/how-you-should-secure-your-game-a-beginner-guide-for-secure-networking-and-developing-anticheats/351775): Secure networking and anti-cheat basics. (type: tutorial/docs) - [Why your anti-exploit sucks](https://devforum.roblox.com/t/why-your-anti-exploit-sucks/1643298): Common anti-cheat mistakes to avoid. (type: tutorial/docs) - [Client anti-cheats aren't as bad as you think](https://devforum.roblox.com/t/client-anti-cheats-arent-as-bad-as-you-think/2471974): Balanced take on client-side checks. (type: tutorial/docs) - [Cookie logging explained](https://devforum.roblox.com/t/cookie-logging-explained/473457): Protect your account from cookie theft. (type: tutorial/docs) - [PSA: hacking operation targeting front-page games](https://devforum.roblox.com/t/psa-to-all-roblox-developers-massive-hacking-operation-taking-over-massive-front-page-games/3913726): Recent attack patterns and how to protect your team. (type: community) - [Backdoor/infection detector plugin](https://devforum.roblox.com/t/v21-plugin-hidden-backdoorinfection-script-detector-detectsremoves-infections-from-malicious-plugins/216692): Find malicious scripts hidden in free models. (type: plugin) - [Knightmare anti-cheat](https://devforum.roblox.com/t/knightmare-server-side-anti-cheat-service-updated-572025/2223732): Server-side anti-cheat service. (type: library) - [Anti-Exploit Framework](https://devforum.roblox.com/t/anti-exploit-framework-unknownparabellum/721362): Framework for structuring anti-exploit checks. (type: library) ## Open Cloud & web APIs - [noblox.js](https://github.com/noblox/noblox.js): Node.js wrapper for Roblox web APIs (groups, ranks). (Archived, still widely referenced.) (type: library) - [ro.py](https://github.com/ro-py/ro.py): Async Python wrapper for the Roblox API. (type: library) - [OpenBlox](https://github.com/cameronpcampbell/openblox): Type-safe TypeScript wrapper for Open Cloud and web APIs. (type: library) - [RoProxy](https://devforum.roblox.com/t/roproxycom-a-free-rotating-proxy-for-roblox-apis/1508367): Proxy for calling Roblox APIs from HttpService. (type: library) - [PSA: stop using public proxies](https://devforum.roblox.com/t/psa-stop-using-roblox-proxies-roproxy-rprxyxyz-rprxy/1573256): Why to self-host instead of public proxies. (type: tutorial/docs) - [WebhookProxy](https://devforum.roblox.com/t/webhookproxy-discord-webhooks-go-brrrrrrr/1491725): Send Discord webhooks from game servers. (type: library) - [Discord webhooks guide](https://devforum.roblox.com/t/discord-webhooks-integrating-roblox-with-discord/458366): Integrate game events with Discord. (type: tutorial/docs) - [Collected list of APIs](https://devforum.roblox.com/t/collected-list-of-apis/557091): Community index of Roblox web endpoints. (type: tutorial/docs) - [Error tracking with Sentry](https://devforum.roblox.com/t/error-tracking-with-sentry-on-roblox/49751): Ship errors from live servers to Sentry. (type: tutorial/docs) - [Google Sheets as a database](https://devforum.roblox.com/t/using-google-spreadsheets-as-a-database/12658): Lightweight external config and data. (type: tutorial/docs) ## Testing & CI - [Jest Lua](https://github.com/jsdotlua/jest-lua): Community distribution of Jest for Luau. (type: library) - [run-in-roblox](https://github.com/rojo-rbx/run-in-roblox): Run scripts inside Studio from the command line. (type: tool) - [Open Cloud Luau Execution](https://create.roblox.com/docs/cloud/reference/features/luau-execution): Run tests in real Roblox servers from CI. (type: tutorial/docs) - [fitumi](https://www.npmjs.com/package/@rbxts/fitumi): Fake Roblox instances in unit tests. (type: library) - [selene GitHub Action](https://github.com/marketplace/actions/selene-linter): Lint Luau on every pull request. (type: tool) - [StyLua GitHub Action](https://github.com/JohnnyMorganz/stylua-action): Check formatting in CI. (type: tool) ## roblox-ts - [roblox-ts docs](https://roblox-ts.com/docs/): Guides for writing Roblox games in TypeScript. (type: tutorial/docs) - [roblox-ts compiler](https://github.com/roblox-ts/roblox-ts): Source for the TypeScript-to-Luau compiler. (type: tool) - [awesome-roblox-ts](https://github.com/Coyenn/awesome-roblox-ts): Index of every @rbxts package. (type: tutorial/docs) - [@rbxts/services](https://www.npmjs.com/package/@rbxts/services): Typed access to every Roblox service. (type: library) - [@rbxts/react](https://www.npmjs.com/package/@rbxts/react): React for roblox-ts. (type: library) - [eslint-plugin-roblox-ts](https://www.npmjs.com/package/eslint-plugin-roblox-ts): Lint rules that catch roblox-ts pitfalls. (type: tool) - [Slither (example game)](https://github.com/littensy/slither): Polished open-source roblox-ts game to learn from. (type: asset) ## Tutorials: scripting - [All about Object-Oriented Programming](https://devforum.roblox.com/t/all-about-object-oriented-programming/8585): The classic OOP-in-Luau guide. (type: tutorial/docs) - [All about metatables](https://devforum.roblox.com/t/all-you-need-to-know-about-metatables-and-metamethods/503259): Metatables and metamethods explained clearly. (type: tutorial/docs) - [Avoiding wait() and why](https://devforum.roblox.com/t/avoiding-wait-and-why/244015): Why task.wait and events beat legacy wait(). (type: tutorial/docs) - [Pcalls: when and how to use them](https://devforum.roblox.com/t/pcalls-when-and-how-to-use-them/393687): Error handling done right. (type: tutorial/docs) - [Coroutines: when and how](https://devforum.roblox.com/t/coroutines-when-and-how-to-use-them/541683): Practical guide to coroutines. (type: tutorial/docs) - [How to use ModuleScripts](https://devforum.roblox.com/t/how-to-use-module-scripts/572047): Structure code with modules. (type: tutorial/docs) - [CollectionService in a nutshell](https://devforum.roblox.com/t/collectionservice-in-a-nutshell/668984): Tag-driven code for many objects. (type: tutorial/docs) - [PSA: connections can memory leak instances](https://devforum.roblox.com/t/psa-connections-can-memory-leak-instances/90082): Disconnect events to avoid leaks. (type: tutorial/docs) - [Garbage collection and memory leaks](https://devforum.roblox.com/t/garbage-collection-and-memory-leaks-in-roblox-what-you-should-know/374954): How Luau GC works and how leaks happen. (type: tutorial/docs) - [Type checking for beginners](https://devforum.roblox.com/t/type-checking-for-beginners/1027242): Get started with Luau types. (type: tutorial/docs) - [Type annotations guide](https://devforum.roblox.com/t/type-annotations-a-guide-to-writing-luau-code-that-is-actually-good%E2%84%A2/2843221): Write strong types for safer code. (type: tutorial/docs) - [Performance optimization guide](https://devforum.roblox.com/t/improved-how-to-actually-improve-performance-in-your-games/1221842): Make scripts faster with measurable wins. (type: tutorial/docs) - [table.find vs dictionaries](https://devforum.roblox.com/t/algorithm-efficiency-and-alternatives-to-tablefind/764774): Pick the right lookup structure. (type: tutorial/docs) - [FindFirstChild best practices](https://devforum.roblox.com/t/findfirstchild-and-waitforchild-addressing-common-bad-practices-and-habits-of-each/317491): When to use FindFirstChild and WaitForChild. (type: tutorial/docs) - [Serialization](https://devforum.roblox.com/t/how-to-save-parts-and-the-idea-of-serialization/524311): Turn instances and data into savable formats. (type: tutorial/docs) - [Weighted chance systems](https://devforum.roblox.com/t/weighted-chance-system/1373953): Loot tables and gacha probabilities done right. (type: tutorial/docs) - [Scripting for beginners](https://devforum.roblox.com/t/full-tutorial-how-to-script-on-roblox-beginners/1991385): Beginner-friendly entry into scripting. (type: tutorial/docs) - [Scripting basics](https://devforum.roblox.com/t/scripting-basics-beginner-guide-to-lua-and-roblox/359838): Variables, functions, and events in one place. (type: tutorial/docs) - [Lua starter guide](https://devforum.roblox.com/t/lua-scripting-starter-guide/394618): Language fundamentals for new scripters. (type: tutorial/docs) - [How to learn to script](https://devforum.roblox.com/t/learn-to-script-learn-to-code-in-5-steps/1043259): A roadmap for self-taught scripters. (type: tutorial/docs) - [How to create a plugin](https://devforum.roblox.com/t/how-to-create-your-own-plugin/1711475): Build and publish your first Studio plugin. (type: tutorial/docs) - [Network optimization](https://devforum.roblox.com/t/network-optimization-best-practices-how-to-keep-your-games-ping-low/1913475): Reduce remote traffic and lag. (type: tutorial/docs) - [DataStore2 guide](https://devforum.roblox.com/t/how-to-use-datastore2-data-store-caching-and-data-loss-prevention/136317): How to save data reliably with DataStore2. (type: tutorial/docs) - [DataStores for beginners](https://devforum.roblox.com/t/datastore-tutorial-for-beginners/733973): First steps with DataStoreService. (type: tutorial/docs) - [DataStores: beginner to advanced](https://devforum.roblox.com/t/datastores-beginners-to-advanced/1275421): Full DataStore course in one thread. (type: tutorial/docs) - [Global leaderboards](https://devforum.roblox.com/t/how-to-make-a-simple-global-leaderboard/256754): Build OrderedDataStore leaderboards. (type: tutorial/docs) - [Daily shops](https://devforum.roblox.com/t/how-to-make-server-synced-daily-shops/632401): Rotating daily shop with seeded time. (type: tutorial/docs) - [Crate/case opening system](https://devforum.roblox.com/t/creating-a-cratespin-system/260895): Build an animated unboxing system. (type: tutorial/docs) ## Tutorials: math & mechanics - [Understanding CFrames](https://devforum.roblox.com/t/how-to-think-about-cframes/11743): Position and rotation explained. (type: tutorial/docs) - [CFrame tricks](https://devforum.roblox.com/t/a-couple-of-advanced-cframe-tricks/337682): Practical CFrame patterns. (type: tutorial/docs) - [Cross and dot products](https://devforum.roblox.com/t/the-ultimate-guide-to-vector3cross-and-vector3dot/953984): Vector math for gameplay. (type: tutorial/docs) - [Vector math](https://devforum.roblox.com/t/vector-mathematics-101-volume-i/157718): Vectors for game developers. (type: tutorial/docs) - [Trigonometry for games](https://devforum.roblox.com/t/basic-trigonometry/554329): Angles, circles, and orbits. (type: tutorial/docs) - [Quaternions](https://devforum.roblox.com/t/how-to-think-about-quaternions/143295): Rotation without gimbal lock. (type: tutorial/docs) - [Projectile motion](https://devforum.roblox.com/t/modeling-a-projectiles-motion/176677): Arcs, trajectories, and aim prediction. (type: tutorial/docs) - [Raycasting gun](https://devforum.roblox.com/t/how-to-make-a-raycasting-gun/723716): Build a raycast weapon from scratch. (type: tutorial/docs) - [FPS framework: writing an FPS](https://devforum.roblox.com/t/writing-an-fps-framework-2020/503318): Viewmodels, aiming, and recoil. (type: tutorial/docs) - [FPS framework for beginners](https://devforum.roblox.com/t/designing-an-fps-framework-beginners-guide/1198208): Simpler entry into FPS systems. (type: tutorial/docs) - [Furniture placement system](https://devforum.roblox.com/t/creating-a-furniture-placement-system/205509): Grid placement with saving. (type: tutorial/docs) - [Dragging objects](https://devforum.roblox.com/t/dragging-objects-with-the-mouse/403766): Physics-friendly object dragging. (type: tutorial/docs) - [Dungeon generation](https://devforum.roblox.com/t/dungeon-generation-a-procedural-generation-guide/342413): Procedural room-and-corridor dungeons. (type: tutorial/docs) - [Greedy meshing](https://devforum.roblox.com/t/consume-everything-how-greedy-meshing-works/452717): Optimize voxel worlds. (type: tutorial/docs) - [Procedural animation](https://devforum.roblox.com/t/procedural-animation-what-it-is-and-how-to-do-it/564782): Code-driven animation for creatures. (type: tutorial/docs) - [Day/night cycle](https://devforum.roblox.com/t/a-guide-to-a-better-looking-and-more-realistic-daynight-cycle/392643): Animate lighting over time. (type: tutorial/docs) - [How to rig a car](https://devforum.roblox.com/t/how-to-rig-a-car/523855): Constraint-based vehicles. (type: tutorial/docs) - [Tweening models](https://devforum.roblox.com/t/introduction-to-tweening-models/315253): Move whole models smoothly. (type: tutorial/docs) - [First-person elements](https://devforum.roblox.com/t/the-first-person-element-of-a-first-person-shooter/160434): Viewmodel arms and first-person feel. (type: tutorial/docs) - [Optimizing humanoids](https://devforum.roblox.com/t/how-to-optimize-humanoids/389801): Make NPC-heavy games run well. (type: tutorial/docs) ## Tutorials: building & art - [Shadowmap lighting](https://devforum.roblox.com/t/how-to-make-your-lighting-more-realistic-in-shadowmap/367805): Get the most out of Future lighting. (type: tutorial/docs) - [Building optimisation](https://devforum.roblox.com/t/building-optimisation-tips-and-tricks/235059): Lower part counts and draw calls. (type: tutorial/docs) - [MeshPart performance](https://devforum.roblox.com/t/meshpart-usage-performance-optimizations/1319217): How mesh settings affect performance. (type: tutorial/docs) - [Large terrain creation](https://devforum.roblox.com/t/large-scale-roblox-terrain-the-ultimate-guide/405672): Plan and build huge terrain maps. (type: tutorial/docs) - [Mesh oceans](https://devforum.roblox.com/t/realistic-oceans-using-mesh-deformation/1159345): Animated ocean meshes with bones. (type: tutorial/docs) - [Glass distortion effect](https://devforum.roblox.com/t/hidden-glass-distortion-effect-with-real-time-reflections-tutorial/2338789): Fake refraction with ViewportFrames. (type: tutorial/docs) - [Black outline effect](https://devforum.roblox.com/t/fixing-images-in-roblox-ui-black-outlines/75817): Cartoon outlines for models. (type: tutorial/docs) - [Blender rig exporter guide](https://devforum.roblox.com/t/blender-rig-exporteranimation-importer/34729): Animate Roblox rigs in Blender. (type: tutorial/docs) - [Animating tool parts](https://devforum.roblox.com/t/how-to-animate-tool-parts-guns-knifes-etc/359484): Animate weapons and held tools. (type: tutorial/docs) - [Animations guide](https://devforum.roblox.com/t/jespones-guide-to-animations/225752): How animation priority, weights, and loading work. (type: tutorial/docs) - [Moon Animator 2 guide](https://devforum.roblox.com/t/getting-started-with-moon-animator-2-unofficial/476330): Learn the most popular animator. (type: tutorial/docs) - [Camera animations](https://devforum.roblox.com/t/camera-animations-for-cutscenes-and-gameplay/1181691): Cinematic camera work. (type: tutorial/docs) - [2D animations](https://devforum.roblox.com/t/advanced-ui-introduction-to-2d-animations/459849): Sprite sheets in UI. (type: tutorial/docs) - [VFX tutorial](https://devforum.roblox.com/t/vfx-tutorial-roblox/872437): Make your first effects. (type: tutorial/docs) - [VFX scripting](https://devforum.roblox.com/t/full-beginners-guide-on-scripting-animefighting-vfxvisual-effects-part-1/1610853): Trigger and time effects in code. (type: tutorial/docs) ## Tutorials: UI & UX - [UI starter guide](https://devforum.roblox.com/t/ui-design-starter-guide/53461): Basics of Roblox GUI. (type: tutorial/docs) - [Ultimate UI design guide](https://devforum.roblox.com/t/the-ultimate-ui-design-guide/1236916): Layout, color, and hierarchy. (type: tutorial/docs) - [Aspect ratios and scaling](https://devforum.roblox.com/t/keeping-the-aspect-ratio-of-your-guis/17171): UI that fits every screen. (type: tutorial/docs) - [SliceCenter (9-slice)](https://devforum.roblox.com/t/how-to-use-slicecenter-robloxs-9-slice-gui-property/18313): Scalable rounded panels. (type: tutorial/docs) - [ViewportFrame masking](https://devforum.roblox.com/t/viewportframe-masking/2964839): Advanced masking tricks. (type: tutorial/docs) - [Mobile buttons](https://devforum.roblox.com/t/the-correct-way-to-design-mobile-buttons/2494558): Touch controls that work. (type: tutorial/docs) - [Accessibility](https://devforum.roblox.com/t/making-accessible-games-for-the-disability-aware-era-a-not-fully-comprehensive-guide-by-an-actual-disabled-developer/1375919): Make games playable for more players. (type: tutorial/docs) ## Tutorials: game design & growth - [Game design theory](https://devforum.roblox.com/t/game-design-theory-planning-a-game-and-implementing-features/62838): Core loops, retention, and fun. (type: tutorial/docs) - [Coming up with game ideas](https://devforum.roblox.com/t/creating-unique-game-ideas/53482): Brainstorming methods that work. (type: tutorial/docs) - [Monetisation 101](https://devforum.roblox.com/t/monetisation-101-how-to-effectively-generate-revenue-in-your-roblox-game/246902): Ethical, effective monetization. (type: tutorial/docs) - [Economics of advertising](https://devforum.roblox.com/t/the-economic-guide-to-profitable-game-advertising/122318): How ad spend translates into players. (type: tutorial/docs) - [Game advertising 101](https://devforum.roblox.com/t/game-advertising-101/574695): Run ads that convert. (type: tutorial/docs) - [How to grow your game](https://devforum.roblox.com/t/how-to-successfully-grow-your-game-ft-senseideveloper-vikinglaw-promoting-and-advertising-your-game/2535279): Practical growth playbook. (type: tutorial/docs) - [GameAnalytics guide](https://devforum.roblox.com/t/using-gameanalytics-retention-and-monetisation-ez-mode/41083): Set up analytics in your game. (type: tutorial/docs) - [Building a portfolio](https://devforum.roblox.com/t/how-to-make-a-good-portfolio/550447): Get hired as a Roblox dev. (type: tutorial/docs) ## Learning paths - [Luau: Programming in Lua (book, 5.1)](https://www.lua.org/pil/contents.html): The classic Lua book; most still applies to Luau. (type: tutorial/docs) - [Luau type checking guide](https://luau.org/typecheck): Official type system documentation. (type: tutorial/docs) - [Luau syntax differences](https://luau.org/syntax): What Luau adds to Lua 5.1. (type: tutorial/docs) - [Luau performance notes](https://luau.org/performance): How the VM is optimized and what that means for you. (type: tutorial/docs) - [Luau library reference](https://luau.org/library): Built-in globals and standard library. (type: tutorial/docs) - [Curriculum: gameplay scripting](https://create.roblox.com/docs/tutorials/curriculums/gameplay-scripting): Official course for a full laser-tag game. (type: tutorial/docs) - [Curriculum: building](https://create.roblox.com/docs/tutorials/curriculums/building): Official course from greybox to polish. (type: tutorial/docs) - [Curriculum: UI](https://create.roblox.com/docs/tutorials/curriculums/user-interface-design): Official UI design course. (type: tutorial/docs) - [Roblox Education](https://education.roblox.com/): Lessons and programs for classrooms. (type: tutorial/docs) - [CS50 games track (Lua/LÖVE)](https://cs50.harvard.edu/games/): Free game dev course that teaches Lua concepts. (type: tutorial/docs) - [Learn X in Y minutes: Lua](https://learnxinyminutes.com/docs/lua/): One-page Lua refresher. (type: tutorial/docs) - [Game Programming Patterns](https://gameprogrammingpatterns.com/): Free book on patterns used in game code. (type: tutorial/docs) - [Red Blob Games](https://www.redblobgames.com/): Interactive guides to pathfinding, grids, and noise. (type: tutorial/docs) - [Inigo Quilez articles (graphics math)](https://iquilezles.org/articles/): Math for procedural generation and effects. (type: tutorial/docs) ## YouTube channels - [TheDevKing (YouTube)](https://www.youtube.com/@TheDevKing): Approachable scripting series from beginner to advanced. (type: tutorial/docs) - [BrawlDev (YouTube)](https://www.youtube.com/@BrawlDevRBLX): Structured scripting courses organized as playlists. (type: tutorial/docs) - [AlvinBlox](https://www.youtube.com/@AlvinBlox): Long-running beginner scripting tutorials. (type: tutorial/docs) - [GnomeCode](https://www.youtube.com/@GnomeCode): Project-based series such as tower defense and horror. (type: tutorial/docs) - [B Ricey](https://www.youtube.com/@BRicey): Clear beginner tutorials and devlogs. (type: tutorial/docs) - [Suphi Kaner](https://www.youtube.com/@5uphi): Deep technical Luau and systems videos. (type: tutorial/docs) - [Stewiepfing](https://www.youtube.com/@Stewiepfing): Studio tips for builders and scripters. (type: tutorial/docs) - [Okeanskiy](https://www.youtube.com/@Okeanskiy): Modules, OOP, and game systems. (type: tutorial/docs) - [RoBuilder](https://www.youtube.com/@RoBuilder): Building and modeling tutorials. (type: tutorial/docs) - [Sleitnick](https://www.youtube.com/@sleitnick): Author of Knit and RbxUtil: tooling and architecture. (type: tutorial/docs) - [Ozzypig](https://www.youtube.com/@Ozzypig): Studio and scripting tips from a long-time creator. (type: tutorial/docs) ## Assets - [Kenney](https://kenney.nl/assets): Thousands of free CC0 game assets: 3D, UI, audio. (type: asset) - [Poly Haven](https://polyhaven.com/): Free CC0 HDRIs, textures, and models. (type: asset) - [ambientCG](https://ambientcg.com/): Free CC0 PBR materials for MaterialVariants. (type: asset) - [Quaternius](https://quaternius.com/): Free low-poly CC0 model packs. (type: asset) - [OpenGameArt](https://opengameart.org/): Community library of free game art and audio. (type: asset) - [Mixamo](https://www.mixamo.com/): Free character animations to retarget to Roblox rigs. (type: asset) - [Blender](https://www.blender.org/): Free 3D modeling and animation tool used by most Roblox artists. (type: tool) - [Figma](https://www.figma.com/): Design UI before building it in Studio. (type: tool) - [Penpot](https://penpot.app/): Free, open-source design tool alternative to Figma. (type: tool) - [Google Material Symbols](https://fonts.google.com/icons): Free icon set for clean game UI. (type: asset) - [Lucide icons](https://lucide.dev/): Open-source icon set; Studio picker plugin exists. (type: asset) - [Fluent icons](https://fluenticons.co/): Microsoft Fluent icon set. (type: asset) - [Game-icons.net](https://game-icons.net/): 4,000+ free game icons (CC BY). (type: asset) - [Cartoon UI Pack](https://devforum.roblox.com/t/free-cartoon-ui-pack/219831): Open-source cartoon-style Roblox UI kit. (type: asset) - [Epic UI Pack](https://devforum.roblox.com/t/updated-plugin-epic-ui-pack-user-interface-assets/2206337): Free UI pack for Roblox games. (type: asset) - [Vanilla 3 icons](https://devforum.roblox.com/t/vanilla-3-the-pragmatic-icon-set-for-roblox-studio/935745): Clean icon set designed for Roblox. (type: asset) - [Fluency icons for Roblox](https://devforum.roblox.com/t/fluency-icon-library-smooth-outline-icons-2k-icons/2038503): Fluent-style icons packaged for Roblox. (type: asset) - [Infinite terrain generator](https://devforum.roblox.com/t/infinite-terrain-plugin/1405906): Procedural terrain generation. (type: asset) - [City Loader](https://devforum.roblox.com/t/city-loader-plugin-templates-for-real-life-buildingscities-in-studio/696886): Generate city blocks for big maps. (type: asset) - [Mass uncopylocked games list](https://devforum.roblox.com/t/mass-uncopylocked-35-free-games-and-projects/2880269): Learn from uncopylocked places. (type: asset) - [Free games for you to use](https://devforum.roblox.com/t/lots-of-free-open-sourced-games/525670): Open-sourced full games to study. (type: asset) - [Photobooth](https://devforum.roblox.com/t/photobooth-plugin/3401720): Capture in-game screenshots and thumbnails. (type: asset) ## Audio - [ZapSplat](https://www.zapsplat.com/): Large free sound effect library (check license for uploads). (type: asset) - [Freesound](https://freesound.org/): Community sound library with CC licenses. (type: asset) - [Pixabay sound effects](https://pixabay.com/sound-effects/): Royalty-free sound effects and music. (type: asset) - [Sonniss GDC bundles](https://sonniss.com/gameaudiogdc): Free yearly royalty-free game audio bundles. (type: asset) - [Audacity](https://www.audacityteam.org/): Free editor for trimming and normalizing sounds. (type: tool) - [RoSound](https://devforum.roblox.com/t/rosound-221-audio-discovery-made-simple-15k-installs/1564911): Sound management module. (type: library) - [3D sound system](https://devforum.roblox.com/t/3d-sound-system-realistic-frequency-dampening/287330): Better spatial audio and occlusion. (type: library) - [Audio API docs](https://create.roblox.com/docs/audio/objects): AudioPlayer, emitters, listeners, and effects. (type: tutorial/docs) ## Monetization & growth - [Immersive ads](https://create.roblox.com/docs/production/monetization/immersive-ads): Earn from ad units placed in your world. (type: tutorial/docs) - [Commerce products](https://create.roblox.com/docs/production/monetization/commerce-products): Sell physical merchandise inside experiences. (type: tutorial/docs) - [Developer Exchange FAQ](https://en.help.roblox.com/hc/en-us/articles/13061189551124): DevEx requirements and rates. (type: tutorial/docs) - [Promotion overview](https://create.roblox.com/docs/production/promotion): Thumbnails, events, and discovery basics. (type: tutorial/docs) - [Experience events](https://create.roblox.com/docs/production/promotion/experience-events): Run events that surface in discovery. (type: tutorial/docs) - [Notifications](https://create.roblox.com/docs/production/promotion/experience-notifications): Bring players back with opt-in notifications. (type: tutorial/docs) - [Friend invite prompts](https://create.roblox.com/docs/production/promotion/invite-prompts): Grow through social invites. (type: tutorial/docs) ## Analytics - [GameAnalytics Roblox SDK](https://github.com/GameAnalytics/GA-SDK-ROBLOX): Free third-party analytics with funnels and cohorts. (type: library) - [GameAnalytics](https://gameanalytics.com/): Dashboards for retention, progression, and revenue. (type: tool) - [RoMonitor Stats](https://romonitorstats.com/): Public CCU and visit charts for any experience. (type: tool) - [Bloxbiz / Super Biz analytics](https://www.superbiz.gg/): Analytics and in-game ads network for Roblox. (type: tool) - [Retention analytics docs](https://create.roblox.com/docs/production/analytics/retention): Understand D1/D7/D30 retention. (type: tutorial/docs) - [Monetization analytics docs](https://create.roblox.com/docs/production/analytics/monetization): Revenue, ARPDAU, and payer conversion. (type: tutorial/docs) - [Performance analytics docs](https://create.roblox.com/docs/production/analytics/performance): Find crashes, memory, and FPS issues in live servers. (type: tutorial/docs) - [Error report analytics](https://create.roblox.com/docs/production/analytics/error-report): Group live script errors. (type: tutorial/docs) ## Community - [Roblox Developer Forum](https://devforum.roblox.com): Official forum: announcements, help, feedback, and bug reports. (type: community) - [DevForum – Community Resources](https://devforum.roblox.com/c/resources/community-resources/): A gold mine of open-source modules, plugins, and tools. (type: community) - [Talent Hub](https://talent.roblox.com): Official platform for finding scripters, builders, and artists. (type: community) - [r/robloxgamedev](https://www.reddit.com/r/robloxgamedev/): Large subreddit for feedback, devlogs, and questions. (type: community) - [r/ROBLOXStudio](https://www.reddit.com/r/ROBLOXStudio/): Active subreddit for Studio help and showcases. (type: community) - [r/robloxgamedev wiki](https://www.reddit.com/r/robloxgamedev/wiki/index/): FAQ and resource links curated by mods. (type: tutorial/docs) - [r/RobloxDevelopers](https://www.reddit.com/r/RobloxDevelopers/): Another subreddit for development discussion. (type: community) - [r/lua](https://www.reddit.com/r/lua/): General Lua language community. (type: community) - [DevForum: Help and Feedback](https://devforum.roblox.com/c/help-and-feedback/54): Ask scripting, building, and design questions (read before posting). (type: community) - [DevForum: Scripting Support](https://devforum.roblox.com/c/help-and-feedback/scripting-support/55): Searchable archive of solved scripting problems. (type: community) - [DevForum: Creations Feedback](https://devforum.roblox.com/c/help-and-feedback/creations-feedback/56): Get feedback on games and builds. (type: community) - [DevForum: Community Tutorials](https://devforum.roblox.com/c/resources/community-tutorials/46): All community-written tutorials. (type: community) - [DevForum: Resources category](https://devforum.roblox.com/c/resources/71): Parent hub for community resources and tutorials. (type: community) - [DevForum: Community Events](https://devforum.roblox.com/c/resources/community-events/196): Game jams and community events. (type: community) - [DevForum: Feature Requests](https://devforum.roblox.com/c/feature-requests/32): See what developers are asking Roblox for. (Posting requires DevForum Member trust level.) (type: community) - [Roblox Developers Discord (RoDevs)](https://discord.gg/rodevs): Big dev community with hiring channels (reference only). (type: community) - [Luau GitHub discussions](https://github.com/luau-lang/luau/discussions): Language questions with the Luau team. (type: community) - [Bloxy News (X)](https://x.com/Bloxy_News): Fast news on Roblox updates. (type: community) - [rojo-rbx GitHub org](https://github.com/rojo-rbx): Home of Rojo ecosystem projects. (type: tool) - [Useful Roblox resources (loominatrx)](https://github.com/loominatrx/useful-roblox-resources): Large curated list of Roblox libraries, plugins, and assets. (type: tutorial/docs) - [awesome-roblox](https://github.com/awesome-roblox/awesome-roblox): Community-curated list of Roblox resources. (type: tutorial/docs) - [Resources mega thread](https://devforum.roblox.com/t/game-development-resources-mega-thread/177780): DevForum index of community resources. (type: tutorial/docs) ## Talent & jobs - [Hidden Developers (hiddendevs.com)](https://hiddendevs.com/): Commission hub run by the Hidden Developers community. (type: community) - [DevForum: Collaboration](https://devforum.roblox.com/c/collaboration/81): Find collaborators and post portfolios (read rules first). (type: community) - [RoDevs Talent](https://rodevs.com/): Job board tied to the RoDevs Discord. (type: community) - [Talent Hub: job posts](https://talent.roblox.com/jobs): Browse current Roblox job listings. (type: community) - [Roblox careers](https://careers.roblox.com/): Jobs at Roblox Corporation itself. (type: community) - [Fiverr Roblox developers](https://www.fiverr.com/categories/programming-tech/game-development/roblox): Freelance marketplace for short gigs. (type: community) ## Open-source games - [Ruddev's Battle Royale](https://devforum.roblox.com/t/os-game-ruddevs-battle-royale-open-sourced/340548): Full battle royale to study. (type: asset) - [Vesteria source](https://github.com/berezaa/vesteria): Open-sourced MMORPG codebase. (type: asset) - [Miner's Haven on GitHub](https://github.com/berezaa/minershaven): Tycoon code on GitHub. (type: asset) ## Disclaimer Roblox, Roblox Studio, and related marks are trademarks of Roblox Corporation. This site is not affiliated with Roblox. All links go to third-party sites.